All of this information is presented in a simple, easy-to-read way. (The store also shows that info.) When you go up against an opponent you’re shown both their hero synergies and your win-loss record against them during this match. ![]() You can also easily show or hide the hero type synergies you’re getting, as well as which you’re close to achieving. You can learn from an interface that tracks your unit damage, healing, and damage taken, all segmented by whether an item, ability, or attack created the effect. It’s often frustrating to tell where your strategy has gone wrong or is excelling in a game of Auto Chess, but Underlords makes it easy. The decluttering of the UI also has benefits for play. Others give you a fourth choice when picking items, or deal additional damage to opponents when they lose to your team. You can get passives that buff a class of hero, or make humans synergize with heartless undead. Items are generally more interesting and useful choices too, and the item pool includes passive buffs that tweak the game rules. Instead of panning around to see things, you can now click or tab through a list of the other players to scout what’s going on around the match as a whole. It isolates battles into their own fields, rather than placing everyone on a big map like an RTS mod would. Underlords’ interface design realizes that the genre is composed of very simple elements, so it scales up the corresponding UI bits to fit the screen and adopts a fixed camera perspective. Unlike Auto Chess, Underlords has an interface that actually feels like an attempt to design explicitly for the genre, rather than just cribbing pre-made parts from real-time strategy and MOBA interfaces. You can read about the ins and outs in detail in my guide to how to play and win. A game is basically an eight-player tournament, and the last one standing wins. If you win, you move on to the next round and get some gold. The "auto" part comes from the fact that you don't control your heroes directly. ![]() In every round you're placing more heroes and fighting against neutral creeps (see the MOBA influence) or one of seven opponents' teams of heroes. Auto Chess is a hard game to explain, but basically: You control the composition and placement of a team of heroes on a chess-like board.
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